Wednesday, December 28, 2011

Unique_Pants_011

Tuesday, November 8, 2011

Nintendo vs Sega


            During the late 80’s and early 90’s the demand for the home entertainment system industry began to take flight. Many companies like Nintendo, Sega and Atari were know as the powerhouses in the home video game market. Though, Nintendo seemed to come out a front-runner with their release of the Nintendo Entertainment System, or NES. But why did Nintendo succeed while others didn’t? The Sega had a much more advanced product, Atari released the first successful home entertainment system, but Nintendo found something that worked and continued to work at it.
            In 1985, Nintendo released the NES after the sudden slump of the arcade business. The NES came with Donkey Kong and some new titles; Super Mario, The Legend of Zelda, Metroid, and Mike Tyson’s Punch Out. Other companies began to notice the huge market in home entertainment systems. In 1986, another Japanese company named Sega came out with their own home entertainment system, the Master System. The Master System was much more powerful and advanced than the NES; it had more memory and a microprocessor. Some would think that a better product would have a higher share in the market, but Sega didn’t.
            Sega didn’t have anything to combat Nintendo’s arsenal of games. Nintendo also had familiar characters, like; Mario, Link and Donkey Kong, while Sega did not. Though Sega had many arcade favorites like, Frogger and Pengo. During the late 1980’s Nintendo and Sega went back and forth stealing ideas. Ultimately, Sega thought that if they released a newer version of the Master System they could get a larger share in the market. They released the Sega Genesis in 1989; Nintendo then released the their own 16-bit console, which would knock Sega out of the running, with the Super Nintendo Entertainment System or SNES.
            After the release of the SNES, Sega tried desperately to compete with Nintendo’s new powerhouse. Sega tried to release more powerful systems in the later 90’s, with the Sega Saturn and Sega Dreamcast with no avail. I believe that Nintendo was able to succeed because they used what they knew and made quality games that everyone would enjoy. Sega didn’t realize that their new systems needed good games to support them and ultimately survive.

Sunday, November 6, 2011

The Rise and Fall of SNK's Neo Geo



            In 1978, a man in Japan named Eikichi Kawasaki created SNK, Shin Nihon Kikaku; which translates to New Japan Project. (G4 News TV, 2007) Kawasaki saw an opportunity in the arcade business in Japan. In 1979, SNK released Ozma Wars, in 1980 they released Safari Rally and in 1981 the company released Vangaurd. (G4 News TV, 2007) By 1986, SNK had released over 20 arcade games.
Image from Amazon.com
            In 1985, another company in Japan, Nintendo, released their first home entertainment system, called the Nintendo Entertainment System or NES. (Kent, 2001) Once SNK heard of the NES they decided to license their games to Nintendo. (G4 News TV, 2007) In 1991, SNK released their own home entertainment system, called the Neo Geo Advance Entertainment System, or AES. (IGN, 2009) The Neo Geo AES was priced a $599, while other systems released at that time were $199. The Neo Geo wasn’t the only expensive product from SNK, the game cartridges for the Neo Geo cost $200 to $250 each. (G4 News TV, 2007) The cost being much higher than the other competing companies led Neo Geo to its downfall.
            SNK tried to boost their marketing. Neo Geo had the best engine in the market and SNK tried to use that in there marketing campaign. Ultimately SNK’s Neo Geo AES lacked in sales and failed. Later on, SNK tried to revamp the Neo Geo with the Neo Geo CD, which failed as well. (G4 News TV, 2007) I believe that the extremely high price of the system and its games is what led SNK to their downfall.

Reference:
G4 News TV. (Producer). (2007). Neo geo - the rise and fall of the snk neogeo part 1. [Web Video]. Retrieved from http://www.youtube.com/ watch?v=yRPgQkVXvGM
Kent, S. L. (2001). The ultimate history of video games. New York, NY: Three River Press.
IGN. (2009). Neogeo is number 19. Retrieved from http://www.ign.com/top-25-consoles/19.html
G4 News TV. (Producer). (2007). Neo geo - the rise and fall of the snk neogeo part 2. [Web Video]. Retrieved from http://www.youtube.com/watch?v=nj_VzRxtBt0&feature=related 

Friday, October 28, 2011

Project D

Here is the link to Project D...

Episode 1: Contra

Episode 2: Battletoads

Episode 3: Mega Man 2

Episode 4: Punch Out



            Project D is about a man and his nephew, Dylan, playing games from the 1980’s. All of the games were released on the Nintendo Entertainment System. Dylan played five games; Contra, Battletoads, Mega Man 2, Punch Out and Teenage Mutant Ninja Turtles. Dylan chose Contra as the hardest game out of the five games. I believe that Contra is truly a difficult game compared to current releases. I do not think that the game has design flaws, in fact compared to other games that were released at the time it was a revolutionary. If I remember correctly, Contra was one of the first platform shooters that could be played by two players at the same time. I think that the fact that Dylan only had three lives and lost one each time he was hit made the game difficult.

            With Dylan growing up in the age of 3D graphics, 2D 8-bit graphics look primitive. During the time of release, 8-bit graphics was a step up from 4-bit so these games could have been called revolutionary. Regarding the sound, Dylan’s uncle commented on Mage Man 2’s “soundtrack,” as being know as one of the greatest ever. I think that since current released games have actual music instead of tone music, Dylan might have not thought it was very good. Through out Project D, Dylan commented on the controls being hard to get used to, compare to an Xbox 360 controller. You would think that more buttons would be harder but Dylan did not.

            One game that I have never beaten is Mega Man X. I remember the day my brother received the game as a birthday present. He would never actually play the game; he would just watch me play. I could play through the game fine but as soon as I reached the first of four final bosses, a giant robotic spider, I would stress out and die. When I was younger, I could never figure out how to dodge the spider as it came down from top to bottom. Recently I turned on my old Super Nintendo Entertainment System and played Mega Man X. I reached the giant spider and beat it. I was so proud of myself; I jumped out of my chair and cheered. Of course it was too soon, I died on the next boss, a giant vehicle that splits in to two and charges at the player. I don’t think that the game was poorly designed, I believe that I lacked of skills to beat it. Even though I never beat Mega Man X, it is still one of my favorite games of all time.

Friday, October 21, 2011

BRAND NEW STARCRAFT II ONLINE UNITS!!

     Here are pictures of the new units for Heart of the Swarm shown at Blizzcon! (starting with Protoss, then Terran, and finally Zerg) Enjoy!

 

Here are the NEW Protoss Units... No official names have been released yet...


New Protoss Air to Air Fighter



Here is the Unit using a charged splash attack, much like the Corsair from Brood War


Here is a New Ground Protoss Unit


Here you can see the unit "transform" into the Tearran Siege Tank... I don't know if it is mech only

 

 Here is the New Terran Transforming Ground Unit


Here you can see the New Terran Mech use a flamer thrower for its main attack


Here is a New Terran Mech Walker, equipped with Missiles and Lasers


Here is the New Terran Mech Walker using missiles while attacking a Protoss ground force...


Here are the New Zerg Units, ground and air


Here is a new Zerg Burrowing Unit...


Here you can see the New Zerg Unit burrowing...


From the purple sacs on its back it seems to be spawning some sort of small melee unit, like the Broodling...


Here is the New Zerg Flyer...


Here you can see the New Zerg Flyer shoot out a tentacle at a nearby Colossus...


 Here you can see the New Zerg Flyer pull the Colossus towards itself...

 

Here you can see the Colossus down on the low ground...

I will try to update more on these units as Blizzcon continues, so stay tuned :D

*UPDATE

Here are some images just uploaded from PC Gamer, that has the names and a description of the new units. Enjoy!




*UPDATED AGAIN

Here are some pictures of the Shredder... Enjoy!