StarCraft II: Wings of Liberty
Daniel Weimer
English Composition
Brett Pribble
October 19, 2011
Original Post
Video games, there have been many best selling, award-winning industry changers. But what makes a great game? Some plus are next generation graphics, a compelling storyline, advance game mechanics, or having a never before seen game engine. Not all of these are required to have a Game of the Year Award; an award giving by different video game magazines or websites. For example, Fallout 3, which came out in 2008, won Game of the Year, even though the Gamebryo engine that was used is horrible and the graphics were barely up to par. A different example could be 1998’s Zelda: Ocarina of Time; which at the time had revolutionary game mechanics, next generation graphics, and an extremely immersive story. Blizzard Entertainment is notorious for making best selling Game of the Year award winning computer games. Every game that Blizzard Entertainment has released has received a Game of the Year Award, some earning more than one.
One game in particular, that I enjoy, is StarCraft II: Wings of Liberty. StarCraft, one of the best-selling games of all time, was released in March of 1998. Twelve years, Blizzard Entertainment did it again with the release of StarCraft II: Wings of Liberty. StarCraft is a science fiction real time strategy computer game. StarCraft is widely known as one of the greatest real time strategy games, along with Dune. Based off the criteria set above, Wings of Liberty has a compelling story, crisp graphics, a Blizzard made engine and a widely accredited, free online multiplayer network. Though the graphics are a few years old, they were revised many times to make StarCraft look as clean as possible. The online service also has some latency issues; otherwise having a free online network to use is a huge plus.
I think StarCraft II: Wings of Liberty is popular because of its worldwide fame. Countries in North America, South America, Europe and Asia all have dedicated servers for players in the respected countries. Also, StarCraft II is one of the most bought computer games ever. In South Korea and the United States StarCraft and StarCraft II: Wings of Liberty are considered an electronic sport, or ESport. There are thousands of people who go to these ESport tournament events to watch gamers, from around the world, compete against each other for cash prizes. These ESports events and the number of StarCraft teams have well known sponsors, such as; Intel, SteelSeries and Monster Energy.
Now, StarCraft is not for everyone. Blizzard Entertainment targeted gamers who played StarCraft and younger players that enjoy other Blizzard games. I have met people from the ages of 5 to 45 years old who play Wings of Liberty. I feel that StarCraft and Blizzard Entertainment are important to my generation of gamers because those who played the first StarCraft have a nostalgic feeling towards the game. While the younger player get exposed to a game and company that has been so influential to the video gaming industry, for many years.
Revised Post
Through out the years, there have been many best-selling, award-winning industry changing video games, but what makes a game great? Some pluses are next generation graphics, a compelling storyline, advance game mechanics, an online feature or having a never before seen game engine. An example could be 1998’s Zelda: Ocarina of Time; which at the time had revolutionary game mechanics, next generation graphics, and an extremely immersive story. William O’Neal, from CNet, has said that Zelda: Ocarina of Time “represents what a platformer is capable of being. With a ton of side missions, minigames, and compelling puzzle levels.” (O’Neal, 2006) Blizzard Entertainment is notorious for producing Game of the Year award winning computer games. Every game that Blizzard Entertainment has released, has received a Game of the Year Award, some earning more than one.
One game in particular, that I enjoy, is StarCraft II: Wings of Liberty. StarCraft, one of the best-selling games of all time was released in March of 1998. Twelve years later, Blizzard Entertainment did it again with the release of StarCraft II: Wings of Liberty. StarCraft is a science fiction real time strategy computer game. StarCraft is also on CNet’s Top 10 list at number 2. (O’Neal, 2006) StarCraft is widely known as one of the greatest real time strategy games, along with Dune. Based off the criteria set above, Wings of Liberty has a compelling story, crisp graphics, a Blizzard made engine and a widely accredited, free online multiplayer networking service. Macworld associate editor, Chris Holt has said that StarCraft II: Wings of Liberty has “once again raise the bar on sci-fi real-time strategy” games. (Holt, 2010) One thing that many reviewers have noticed is that Wings Of Liberty is still true to the core mechanics of the first StarCraft. IGN, a major gaming magazine, has given StarCraft II a 9.0/10 rating. (Onyett, 2010) IGN editor, Charles Onyett has said StarCraft II has “incredibly high production values throughout, from the cut-scenes to the interface and menus across campaign and multiplayer modes.” (Onyett, 2010) Onyett also has said that StarCraft II: Wings of Liberty “is one of the most fully featured, expertly designed, and impressively refined real-time strategy experiences on the market.” (Onyett, 2010)
I think StarCraft II: Wings of Liberty is popular because of its worldwide fame. Countries in North America, South America, Europe and Asia all have dedicated Battle.net servers. Battle.net is the free online service that Blizzard Entertainment provides. Also, StarCraft II is one of the most bought computer games ever, selling over 11 million copies. (Mayor, 2010) In South Korea and the United States StarCraft and StarCraft II: Wings of Liberty are considered an electronic sport, or ESport. There are thousands of people who go to these ESport tournament events to watch gamers, from around the world, compete against each other for cash prizes. In South Korea alone “professional players can earn upward of $100,000 a year.” (Mayor, 2010) Some professional gamers in South Korea have “fan clubs and websites devoted” to them. (Bellos, 2007) These ESports events and a number of StarCraft teams have well known sponsors, like Intel, SteelSeries and Monster Energy.
Now, StarCraft is not for everyone. Blizzard Entertainment targeted gamers who played StarCraft and younger players that enjoy other Blizzard games, like World of WarCraft, WarCraft III, and Diablo II. I have met people from the ages of 5 to 45 years old who play Wings of Liberty. I feel that StarCraft and Blizzard Entertainment are important to my generation of gamers because those who played the first StarCraft have a nostalgic feeling towards the game and are appreciative to be able to play this long awaited sequel. While the younger players get exposed to a game and company that has been so influential to the video gaming industry, for many years. With ESports on the rise, I feel like StarCraft and Blizzard Entertainment will soon be household names, along with other popular up and coming video games.
References
O'Neal, W. (2006). Top 10 video games. Retrieved from http://www.cnet.com/1990-11136_1-6310088-1.html
Holt, C. (2010, July 31). Starcraft ii: wings of liberty. Retrieved from http://www.pcworld.com/businesscenter/article/202291/starcraft_ii_wings_of_liberty.html
Onyett, C. (2010, August 3). Starcraft ii wings of liberty review. Retrieved from http://pc.ign.com/articles/110/1108642p1.html
Mayor, N. M. (2010, July 27). Starcraft ii shows decade of polish in slick new presentation. Retrieved from http://www.wired.com/gamelife/2010/07/starcraft-2-impressions/
Bellos, A. (2007, June 29). Rise of the e-sports superstars . Retrieved from http://news.bbc.co.uk/2/hi/programmes/click_online/6252524.stm
Reflection
It took me about a day and a half to finish revising my paper. I read the piece maybe four or five times. It was easier to prove my point now, since we are allowed the use of sources. I probably changed or added about 30 to 35% of the original paper. I tried to keep in mind the points that Mr. Pribble talked about, my grammatical errors and run-on sentences. I felt more confident about this piece compared to the original because I could express my feelings towards StarCraft and supply a professional opinion on the points I was trying to make.
Like I said earlier, the researched that I conducted helped boost my confidents. Also, I believe that the paper is more stable with the facts that the research provided. Over the ten or so sources that I found, all but two supported my thoughts. The two in questions didn’t talk about the game as a whole, mainly talking about one or two small features in the game.
Over the month we have learned how to write our opinion down on paper. In the beginning of the month, I felt like my writing was very poor and could be improved upon. Over this month’s assignments, I felt the practice of writing and researching has helped me greatly. I truly feel that the revised piece is much better than the original.