Friday, August 31, 2012

Bad Game Interface Design Post


            I will be discussion the bad game interface designs for Diablo III. Diablo is a hack and slash point and click horror fantasy role-playing computer game where the character fights against hordes of demons and the Prime Evils. The game is focused on having a balance between high damage, stats, skills and items. The game has an Auction House, gameplay, achievements, banners, friends list, characters list, …

1.              In Diablo, there are ways to view a players achievements and characters. There is a two ways to view the player’s profile. Also the options for opening the player profile are not easy to use, hard to know which buttons do what.



2.              When not in a party, there is a lot of unused space on the right side of the screen. The background is nice to look at but feel that there shouldn’t be any worthless space.



3.              In the Auction House, there is no easy way to know if the items the player is trying to bid on or buy are better than what they already have. When in game, the tool tips are displayed to show an increase of damage output, armor and life.



4.              The top right side of the game screen has Location Name, Local Time, Mini Map and Objectives. It feels very cluttered and it takes away from the actual gameplay screen.



5.              In the Key Binding tab, the player can change or edit their hot keys. The colors of the buttons are red and the text for keys that are not set are red as well. This seems like a mistake that has been made.


Thank you for reading my post and I look forward to answering any questions or responses.

Daniel Weimer

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