Friday, August 31, 2012

Good Game Interface Design Post


            I will be discussing the good game interface designs for StarCraft II: Wings of Liberty. StarCraft II is a real time strategy computer game that has three alien races that are used to fight wars. The game is focused on having a strong economy, strategically commanded armies and having technologic advantages.

1.              StarCraft II’s game clock and mini map are in an easy to read position. The color choice makes the numbers easy and clear to read. The mini map is also easy to read with a proportionate sized replica. Both are located in the bottom left corner.



2.              In StarCraft II, the player can have up to nine control groups to group up an army, spell casters or building. The control group tabs display small portraits for what units or builds are in the control groups. They also display the assigned number keys.



3.              While playing StarCraft II, a player must mine minerals and gas to spend on buildings, upgrades and units. They must also build food to be able to make an army and workers. The mineral, gas and food counters are displayed in the top right hand corner.



4.              In StarCraft II, the player can control units and issue them commands. Here shows the placement of the units portrait and commands; move, stop, hold position, patrol and attack. This interface is displayed in the bottom right corner.



5.              When in a replay, a replay control tab is displayed above the unit/building commands. The tab has a minimize button, time lapse, time scroll bar, play/pause, speed down, speed up and player view/camera. The compact design is perfect for not taking up space.



Thank you for reading my post and I look forward to answering any questions or responses.

Daniel Weimer

1 comment:

  1. A good user interface facilitates the website with a smooth navigation and functionality from the users' perspective. It helps to create a system that is both usable and capable of adapting to the changing user needs.

    User Interface Design

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