I will be discussing the good game
interface designs for Diablo III. Diablo III is a Blizzard Entertainment
hack and slash role-playing computer game, where the player can choose from
five different classes, Barbarian, Witch Doctor, Wizard, Monk and Demon Hunter.
The player plays alone or with a group (2-4 players) and fights against hordes
of demons to save the world of Sanctuary. The game consists of four acts, with
four unique boss battles. The player has the ability to equip their own armor
and choose their own skills and they try to beat all four bosses and reach
character level 60 and paragon level 100.
1. When first
starting up the game, the Diablo III
login screen is very simple and also very cool looking with the background and
blood red buttons. The ID and Password bars are in the center with options and
or menus in the bottom left of the screen. On the right side of the screen,
there is a “Update” box, where Blizzard post Diablo related news. It is very
simple to navigate and with the dark background, the screen is very soft on the
eyes.
2. Upon logging
in, the player is greeted by their character in the center of the screen and a
number of buttons on the left side of the screen. The “main” character has its
character and paragon levels displayed below, with the “Switch Hero” button.
Also next to the character, their banner is displayed. The buttons that are
displayed on the left are the “Resume Game,” “Change Quest,” “Public Games” and
“Auction House” buttons. Under these buttons there is the chat box with a few
chat settings and scroll buttons. In the bottom right corner there are the
“Profile,” “Achievement” and “Settings” buttons, with a “Friends List.” When
hovering over the buttons, a tool tip appears.
3. When in the
“Change Quest” area, the player can choose which act, difficulty and quest they
want to play. For players who have the “Monster Power” enabled, they can also
choose which Monster Power Level (0-10) they would like to play against. The
menu is very easy to maneuver.
4. When in the
game, the UI is very easy to read and learn how to use. The main components of
the game, skills, health, mana/fury/arcane power/hatred & discipline/spirit
and shortcut buttons, are located at the bottom of the screen. If the play
doesn’t know what a button or skill does, they just nee to hover the mouse
cursor over the item in question and a tooltip pops up and tells the player
about the item. This makes it very easy to learn how to play the game on the
fly without having tutorials or training areas.
5. The Skill
screen in extremely easy to use. When a player opens the screen, a smaller
screen pops up that allows them to select skills that are available. The player
can also choose which hotkeys the skills are assigned to. Once the player
clicks a skill slot, the player can choose from any spell if they have
activated “Elective Mode.” Each skill has a description when clicked to help
the player figure, which they would like to use.
Thank you for
reading my post and I look forward to answering any response or questions.
Daniel Weimer
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